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Apocalyptic Death Scene

Programs Used

Zbrush: Organic modeling, decimating and Zremeshing

Maya: Environment modeling and UV unwrapping

Substance Painter: Texturing

Unity: Assembling the scene and Lighting

Model Renders from Substance Painter

This is a 3D environment scene inspired by "The last of us" as well as other apocalyptic media.

The main goal of the project was to improve my texturing and modelling skills. All the assets are created and developed by me

HighPoly Models

Wireframe models

Concept Sketches

HouseB-min
SodaCan-min
AirConditioning-min
HouseA-min
Stairs-min
Dumpster-min
HouseC-min
Barrel-min
IMG_20240225_192155 (1)-min_edited.jpg
IMG_20240225_192110-min_edited.jpg
IMG_20240225_192130-min_edited.jpg
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